Next Zelda Will Use MotionPlus for Better Sword Fights
There's still a lot left to learn about the next official Zelda installment on the Wii, but what we now know about its gameplay just became a little more specific. At a recent Q&A; session in Tokyo, Shigeru Miyamoto confirmed a few details regarding the game's use of Wii MotionPlus for sword fighting and targeting (Game|Life via Joystiq).
"In this [installment of the series], we're using MotionPlus to make you feel much more like you're actually fighting while holding a sword in your hand," Miyamoto said. While that seems to suggest the potential for 1-to-1 motion control fidelity (that is, individual movements would translate directly in-game) as opposed to just generally wiggling the controller to initiate sword attacks, Miyamoto apparently didn't quite go so far as to confirm it, it seems.
He did, however, also mention that MotionPlus will also be used to improve the targeting in the game. "In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience." It's hard to see how strictly using motion controls to aim rather than the Wii remote's infrared pointer (which at least sounds like what Miyamoto is suggesting) would make for an easier or more convenient system, but hey, if Miyamoto says so, we'll give him the benefit of the doubt (that man loves cats, after all).