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As of December 31st 2007 the Wii had sold 20.13 Million units worldwide.
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I kind of miss the days when games were judged on their game-playing merit alone. I'm a little concerned about how far we (the game industry) are into the licensed four-page-ad marketing blitz era these days, which may be a natural evolution of the industry. But I'm always worried when we put more emphasis on glitz and production values than on the game. That's a trend that looks good for a while until you realize there's no game industry any more. If we don't have gameplay, we can't really compete with other forms of entertainment because we can't do graphics as good as the movie industry and we can't make sounds as well as the recording industry. All we can do that's special to us is be interactive. So we have to hang on to that and make sure we do a good job.
-Sid Meier
Axiom Overdrive, a Puzzle video game for Xbox 360
Axiom Overdrive
Witness the emergence of a new heroine in this next-gen console project from the creators of the innovative Wik: Fable of Souls. As the skilled and sexy pilot Hailey, you must use all of the abilities of your nimble craft to get through dangerous circumstances. Using the ship's manipulator she interacts with diverse objects. Whether constructing inventive contraptions, slinging explosive nuclear fuel rods, racing at breakneck speeds, or engaging multi-tentacled alien invaders, players use Hailey's abilities and their own ingenuity to connect with the physically dynamic environment that she calls home.